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Optimizing 3d max 2015
Optimizing 3d max 2015














Save the pose as an Animated Pose back to the Poser Library sometimes the pose will not save hand and foot parts properly and cause the clothing mesh to deform weirdly, you have to open up the pz2 file and find the section for lHand or rFoot or whatever part is deforming weirdly and reset all its translation values to 0 (zero)

Optimizing 3d max 2015 how to#

If Scriptspot is currently "offline" right now for maintenance, they should return in a few hours.Īlright finally, after a year and a half of trolling the forums and fiddling with export/import settings, I've solved this issue of how to get Poser animated scenes into Unity (single characters only).Īssuming we're talking about a single Victoria 4 character and conforming clothing:Īnimate the Victoria 4 model with whatever motion you need in Poser

optimizing 3d max 2015

Can't guarantee it will work for you in this case, but it's another option.Īlternatively, there are some Maxscripts which promise to retain the mesh type, and all kinds of modifiers. There's also a plugin called Polygon Cruncher, which does a very good job preserving all kinds of things in a reduced mesh, like UV's. I am not familiar with Poser or PoserFusion, so this is merely speculation. This should, in theory, preserve any animation baked into the character as well. Even on dense topology, this would be the cleanest way to optimize assuming the mesh in question consists entirely of quads. Loop Mode allows you to quickly select full edge loops by simply clicking on any edge, then CTRL+BACKSPACE to remove them.

optimizing 3d max 2015

You can manually optimize any mesh by adding a edit poly, switch to edges, and enable edge loop mode from the Graphite Ribbon (if you don't have it mapped to a hotkey).














Optimizing 3d max 2015